To coincide with their current exhibition It Begins with Battiss, The New Church Museum invites you to ‘Escape from Fook Island’, a role play game conceptualised and led by Game Master Roxy Kawitzky.
Kawitzky is an artist and writer working in performative, relational and text-based formats. She has written and run Live Action Role Plays (LARPs) and conversational games; and designed and facilitated writers’ workshops and other fictional exchanges as part of her practice.
11am, Saturday 25 July
Your attendance will be welcome as Kawitzky takes the three participants through the game as they try to escape from Fook Island. For this first instalment, the participants will be co-curators of ‘It Begins with Battiss’ Candice Allison and Kirsty Cockerill, accompanied by film director Jaco Minnaar.
If you would like to participate in future games, please contact The New Church Museum on info@thenewchurch.co to arrange.
Welcome to Fook Island, South Africa’s most popular tourist destination (1979-82)! After two decades of cultural isolation, we Fookians have re-opened our borders and tollgates to visitors of all kinds! Come and visit our famed Hatching Fields, peruse our Mammalian Cultural Heritage Centre, or spend a leisurely afternoon indulging in a deluxe albumen facial!
In this three person role-play game (set in Battiss’ Fook Island), characters from the present day are sucked into a world of fantastic creatures and surreal landscapes. Using collaborative storytelling, participants are guided through a series of absurd scenarios where they meet and interact with Fookian citizens, exploring both the glistening façade of the island and its questionable back alleys.
However, they begin to realise that not all is well in Fook, and that the longer they spend there, the more ephemeral they become.
Players must try to find a way to pay the toll or leave the island before they vanish altogether…
The ‘action’ of this role-play game occurs through the descriptions, decisions, and verbal interactions of the players involved. The Game Master (or GM), directs the players through the world, providing information about its layout and contents. The players are expected to interact with and pursue goals within this fictional structure.